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markDirty(Qt.rect(Math.min(p.x,lastpoint.x),Math.min(p.y,lastpoint.y), Math.abs(p.x-lastpoint.x)+4, Math.abs(p.y-lastpoint.y)+4));
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markDirty(Qt.rect(Math.min(p.x,lastpoint.x),Math.min(p.y,lastpoint.y), Math.abs(p.x-lastpoint.x)+4, Math.abs(p.y-lastpoint.y)+4));
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var point = { x: mouse.x, y: mouse.y }
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var point = { x: mouse.x, y: mouse.y }
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